Castle Crashers

Left to right: Lightning, Poision, Fire, Ice knight

Left to right: Lightning, Poison, Fire, Ice knight

Wow, I just played Castle Crashers non-stop for… just about seventeen hours straight!

Went at it with a friend, local coop, all day and night. I haven’t binged on a game like that in years. It felt good. The game’s way beyond excellent, it’s a wild and frothing torrent of beautiful art and incredible gameplay. Both of us felt our characters were awesome unstoppable forces of destruction, and yet teamwork was required throughout. That’s a pretty delicate balance to strike, but it heightened the experience exponentially. I had the lightning guy, he can keep a whole row of people in perpetual shock for a good amount of seconds, doing hellish damage in the process. My friend got the fire knight, he fully covered the screen in an inferno of fire and death. Awesome!

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n+

n+ is a stellar game! The gameplay is abstracted down to the purest action possible, utilizing only a few types of enemies and a handful of level-tiles it nevertheless manages to provide several hundred levels of intense platforming fun. Intense being the keyword. On certain levels in particular it became painfully obvious that I died every time I lost focus. Even the act of thinking about whether or not I was losing focus would make me die. It was like the more I played the more I became aware of that process, and how poor control I have over the things that goes through my mind.

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iPhone sluggishness

The iPhone is shiny, let there be no doubt. It’s a fascinating device, but since you can find a hundred articles about all the good it does I won’t waste too much time on that. Instead today I’ll describe some curious slowdowns I’ve experienced. Nothing too problematic, certainly these are slowdowns I’ll live with as it’s a great overall device, but as a new owner it’s just one of those things I notice with a leeettle bit of annoyance.

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GTA:IV-ever

So I just completed GTA. And, despite my earlier comments on how fun it was, it turned out to be a pointless exercise in nothingness. A huge number of people slaved over this game for several years and crunching for more than a whole year!, to give birth to this weird monstrosity. I liked many of the mechanics: driving, shooting, flying, sniping guys from afar. And it never failed to impress me to drive or fly through downtown at dawn. But the rest man…

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