Firstborn

Just finished with Arthur C. Clarke’s Firstborn, thus wrapping up the Time Odyssey trilogy. I am left with that weird deep satisfaction slash sadness of having read something good that I’ll remember for a long time. Having to say goodbye to a world I so liked is always tough.

Continued reading >

Fancy readin’: The Dreaming Void

I’ve completed The Dreaming Void, from the mind of Peter F. Hamilton. I’m a bit of a sucker for omghuge space operas, and Hamilton certainly provided that in full with his humongous trilogy: Night’s Dawn. I know he’s not for everyone, Night’s Dawn in particular had a pretty… extreme take on the fiction part of Science Fiction that will leave some people disgusted. But I digress.

Continued reading >

Castle Crashers

Left to right: Lightning, Poision, Fire, Ice knight

Left to right: Lightning, Poison, Fire, Ice knight

Wow, I just played Castle Crashers non-stop for… just about seventeen hours straight!

Went at it with a friend, local coop, all day and night. I haven’t binged on a game like that in years. It felt good. The game’s way beyond excellent, it’s a wild and frothing torrent of beautiful art and incredible gameplay. Both of us felt our characters were awesome unstoppable forces of destruction, and yet teamwork was required throughout. That’s a pretty delicate balance to strike, but it heightened the experience exponentially. I had the lightning guy, he can keep a whole row of people in perpetual shock for a good amount of seconds, doing hellish damage in the process. My friend got the fire knight, he fully covered the screen in an inferno of fire and death. Awesome!

Continued reading >

n+

n+ is a stellar game! The gameplay is abstracted down to the purest action possible, utilizing only a few types of enemies and a handful of level-tiles it nevertheless manages to provide several hundred levels of intense platforming fun. Intense being the keyword. On certain levels in particular it became painfully obvious that I died every time I lost focus. Even the act of thinking about whether or not I was losing focus would make me die. It was like the more I played the more I became aware of that process, and how poor control I have over the things that goes through my mind.

Continued reading >