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	<title>Comments for factual opinions</title>
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	<link>http://www.jonlauridsen.com</link>
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	<lastBuildDate>Tue, 02 Feb 2010 14:35:46 +0000</lastBuildDate>
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		<title>Comment on Master of Orion by Anon</title>
		<link>http://www.jonlauridsen.com/2008/10/master-of-orion/comment-page-1/#comment-7857</link>
		<dc:creator>Anon</dc:creator>
		<pubDate>Tue, 02 Feb 2010 14:35:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.jonlauridsen.com/?p=380#comment-7857</guid>
		<description>I agree with you. I haven&#039;t played a better 4X game than MoO. Yes, it has it&#039;s minor faults and I would really like a new version with multiplayer added and those faults corrected. But I still play the game occasionally. 

MoO2 was a step in the wrong direction: more stuff, but clunkier. You&#039;re right: ships didn&#039;t stack (so no point in making 32000 fighters) and colony-handling was tiresome. The slider system of MoO 1 was awesome (even if it could have been better automated, or &#039;governated&#039;).

Ascendancy was cool until you came across the AI. Even patched up, I came across my first AI opponent, got into war and, to my great surprise, won! Difficulty was set high, as I&#039;ve played similar games and wanted a challenge. Then I kept warring and expanding, until I reached the other end of the galaxy (only one connection existed between the two halves), where a single AI had been left all alone and should have been incredibly powerful by all logic. After all, they could have colonized unimpeded a volume the same size that I had shared with two other races. But instead the AI had got nowhere at all, having just a couple of colonies and sending ships back and forth, seemingly randomly. This confirmed what I had started to notice here and there before: the AI was useless. I stopped playing there and never tried the game again. There&#039;s no challenge with a totally broken AI.

MoO3 had the same problem (bad AI) and I never really got into it.

People are saying good things about Galactic Civilizations (1 and 2). I haven&#039;t checked them out, but maybe you would like to?</description>
		<content:encoded><![CDATA[<p>I agree with you. I haven&#8217;t played a better 4X game than MoO. Yes, it has it&#8217;s minor faults and I would really like a new version with multiplayer added and those faults corrected. But I still play the game occasionally. </p>
<p>MoO2 was a step in the wrong direction: more stuff, but clunkier. You&#8217;re right: ships didn&#8217;t stack (so no point in making 32000 fighters) and colony-handling was tiresome. The slider system of MoO 1 was awesome (even if it could have been better automated, or &#8216;governated&#8217;).</p>
<p>Ascendancy was cool until you came across the AI. Even patched up, I came across my first AI opponent, got into war and, to my great surprise, won! Difficulty was set high, as I&#8217;ve played similar games and wanted a challenge. Then I kept warring and expanding, until I reached the other end of the galaxy (only one connection existed between the two halves), where a single AI had been left all alone and should have been incredibly powerful by all logic. After all, they could have colonized unimpeded a volume the same size that I had shared with two other races. But instead the AI had got nowhere at all, having just a couple of colonies and sending ships back and forth, seemingly randomly. This confirmed what I had started to notice here and there before: the AI was useless. I stopped playing there and never tried the game again. There&#8217;s no challenge with a totally broken AI.</p>
<p>MoO3 had the same problem (bad AI) and I never really got into it.</p>
<p>People are saying good things about Galactic Civilizations (1 and 2). I haven&#8217;t checked them out, but maybe you would like to?</p>
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		<title>Comment on PyMel and Komodo, sittin&#8217; in a tree by Windfeld</title>
		<link>http://www.jonlauridsen.com/2009/10/pymel-and-komodo-sittin-in-a-tree/comment-page-1/#comment-7362</link>
		<dc:creator>Windfeld</dc:creator>
		<pubDate>Sat, 31 Oct 2009 10:00:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.jonlauridsen.com/?p=2349#comment-7362</guid>
		<description>&gt;&gt; October 31st, 2009 at 3:46

Why are you coding at those hours!?!

Good to have an update :D</description>
		<content:encoded><![CDATA[<p>&gt;&gt; October 31st, 2009 at 3:46</p>
<p>Why are you coding at those hours!?!</p>
<p>Good to have an update <img src='http://www.jonlauridsen.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>Comment on Hi Jeremy by Jeremy</title>
		<link>http://www.jonlauridsen.com/2009/08/hi-jeremy/comment-page-1/#comment-6722</link>
		<dc:creator>Jeremy</dc:creator>
		<pubDate>Sun, 23 Aug 2009 17:52:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.jonlauridsen.com/?p=1288#comment-6722</guid>
		<description>We were glad you stopped by, thanks for coming.</description>
		<content:encoded><![CDATA[<p>We were glad you stopped by, thanks for coming.</p>
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		<title>Comment on Universal Studios! by windfeld</title>
		<link>http://www.jonlauridsen.com/2009/08/universal-studios/comment-page-1/#comment-6605</link>
		<dc:creator>windfeld</dc:creator>
		<pubDate>Fri, 14 Aug 2009 12:50:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.jonlauridsen.com/?p=1068#comment-6605</guid>
		<description>W00t? Didn&#039;t you try the simpsons ride?!

Hehe, I told you the VIP tickets would come in handy :P</description>
		<content:encoded><![CDATA[<p>W00t? Didn&#8217;t you try the simpsons ride?!</p>
<p>Hehe, I told you the VIP tickets would come in handy <img src='http://www.jonlauridsen.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>Comment on New theme by Mikael</title>
		<link>http://www.jonlauridsen.com/2009/06/new-theme/comment-page-1/#comment-6107</link>
		<dc:creator>Mikael</dc:creator>
		<pubDate>Sun, 12 Jul 2009 21:36:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.jonlauridsen.com/?p=682#comment-6107</guid>
		<description>^ What he said!</description>
		<content:encoded><![CDATA[<p>^ What he said!</p>
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		<title>Comment on New theme by Windfeld</title>
		<link>http://www.jonlauridsen.com/2009/06/new-theme/comment-page-1/#comment-5807</link>
		<dc:creator>Windfeld</dc:creator>
		<pubDate>Thu, 02 Jul 2009 15:24:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.jonlauridsen.com/?p=682#comment-5807</guid>
		<description>Looks nice! Much needed improvement ;)</description>
		<content:encoded><![CDATA[<p>Looks nice! Much needed improvement <img src='http://www.jonlauridsen.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Comment on Firstborn by gaggle</title>
		<link>http://www.jonlauridsen.com/2008/09/firstborn/comment-page-1/#comment-3780</link>
		<dc:creator>gaggle</dc:creator>
		<pubDate>Tue, 14 Apr 2009 23:41:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.jonlauridsen.com/?p=383#comment-3780</guid>
		<description>Heh, clearly I was thoroughly happy with this trilogy back then… but seriously, I don&#039;t remember *anything* about it now :)
Oh maybe a couple tiny fragments spring to mind, but the overall plot? Nothing. I wonder what it was in particular I liked so much…</description>
		<content:encoded><![CDATA[<p>Heh, clearly I was thoroughly happy with this trilogy back then… but seriously, I don&#8217;t remember *anything* about it now <img src='http://www.jonlauridsen.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Oh maybe a couple tiny fragments spring to mind, but the overall plot? Nothing. I wonder what it was in particular I liked so much…</p>
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		<title>Comment on GTA:IV-ever by wzrd</title>
		<link>http://www.jonlauridsen.com/2008/08/gtaiv-ever/comment-page-1/#comment-2749</link>
		<dc:creator>wzrd</dc:creator>
		<pubDate>Mon, 11 Aug 2008 20:54:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.jonlauridsen.com/?p=108#comment-2749</guid>
		<description>A great review of GTA4. Now where were those reviews when the game came out.</description>
		<content:encoded><![CDATA[<p>A great review of GTA4. Now where were those reviews when the game came out.</p>
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		<title>Comment on Musings on Linearity by Matthew</title>
		<link>http://www.jonlauridsen.com/2008/07/musings-on-linearity-2/comment-page-1/#comment-2742</link>
		<dc:creator>Matthew</dc:creator>
		<pubDate>Thu, 31 Jul 2008 15:19:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.jonlauridsen.com/?p=97#comment-2742</guid>
		<description>Hmmm... I want to agree, but I can&#039;t. Did you play Call of Duty 4? That game is on rails so extreme at some point you actually wonder if you could just get a golf cart and shuttle from place to place and shoot guys on your way.

But you know what? It was easily the best single player FPS I&#039;ve played in a long time.

The point is that linear doesn&#039;t kill a game, if you make the roller coaster ride very interesting. HL2 did that pretty well (though the no talking was a big grating by the second one) and the first episode was a complete blast.

I too prefer when I can have meaningful choices in games, but I don&#039;t mind when I&#039;m on rails if I&#039;m too busy catching my breath to notice. (the sniper level in particular was amazing in CoD4).</description>
		<content:encoded><![CDATA[<p>Hmmm&#8230; I want to agree, but I can&#8217;t. Did you play Call of Duty 4? That game is on rails so extreme at some point you actually wonder if you could just get a golf cart and shuttle from place to place and shoot guys on your way.</p>
<p>But you know what? It was easily the best single player FPS I&#8217;ve played in a long time.</p>
<p>The point is that linear doesn&#8217;t kill a game, if you make the roller coaster ride very interesting. HL2 did that pretty well (though the no talking was a big grating by the second one) and the first episode was a complete blast.</p>
<p>I too prefer when I can have meaningful choices in games, but I don&#8217;t mind when I&#8217;m on rails if I&#8217;m too busy catching my breath to notice. (the sniper level in particular was amazing in CoD4).</p>
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		<title>Comment on 64-bit woes by gaggle</title>
		<link>http://www.jonlauridsen.com/2008/03/64-bit-woes/comment-page-1/#comment-2688</link>
		<dc:creator>gaggle</dc:creator>
		<pubDate>Sun, 06 Apr 2008 15:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.jonlauridsen.com/2008/03/64-bit-woes/#comment-2688</guid>
		<description>Well, after reading about the issue a bit more I guess the rest of the mainstream software industry haven&#039;t moved to 64-bit any more than Microsoft has. Between Adobe&#039;s Flash and a big pile of media codecs not being 64-bit ready yet it&#039;s starting to dawn on me why we&#039;re in this transitional phase.</description>
		<content:encoded><![CDATA[<p>Well, after reading about the issue a bit more I guess the rest of the mainstream software industry haven&#8217;t moved to 64-bit any more than Microsoft has. Between Adobe&#8217;s Flash and a big pile of media codecs not being 64-bit ready yet it&#8217;s starting to dawn on me why we&#8217;re in this transitional phase.</p>
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