I’m passionate about making games. For seven years I’ve been architecting production pipelines and workflows, ensuring assets flow smoothly into the games I've worked on. My approach is simple: Create tools that let artists be artists but ensure the data is squeaky clean to keep the programmers happy. I love creating workflows and user interfaces and think about ways to speed up existing ones. I'm self-motivated and enjoy working in groups, but I don't like coffee.
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Feel free to contact me, be it for professional inquiries or just to say hi.
For an overview of my professional career there’s LinkedIn. And I stay connected with friends via Facebook.