Jon Lauridsen

Technical Artist at CCP

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I’m passionate about making games. For seven years I’ve been architecting production pipelines and workflows, ensuring assets flow smoothly into the games I've worked on. My approach is simple: Create tools that let artists be artists but ensure the data is squeaky clean to keep the programmers happy. I love creating workflows and user interfaces and think about ways to speed up existing ones. I'm self-motivated and enjoy working in groups, but I don't like coffee.


I...

  • love coding in Python
  • adore Maya
  • can model, texture and animate, even if I do prefer coding tools
  • have experience with Motion Builder, Unreal Engine and Unity 3D
  • enjoy working with scrum and other agile methodologies
  • like to spend my spare time making games, learning new skills and never quite quitting WoW

Feel free to contact me, be it for professional inquiries or just to say hi.


For an overview of my professional career there’s LinkedIn. And I stay connected with friends via Facebook.