Jon Lauridsen

Technical Artist at Electronic Arts

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I’m passionate about making games. For seven years I’ve been architecting production pipelines and workflows, ensuring assets flow smoothly into the game. My approach is simple: Create tools that let artists be artists but ensure the data is squeaky clean to keep the programmers happy. I love creating workflows and user interfaces, working on gameplay ideas and think about how to make users happy. I'm self-motivated and enjoy working in groups, but I don't like coffee.


I’m am currently eyeing job opportunities in or near Copenhagen, Denmark.


I...

  • love coding in Python
  • adore Maya
  • can model, texture and animate, even if I do prefer coding tools
  • have experience with Motion Builder, Unreal Engine and Unity 3D
  • enjoy working with scrum and other agile methodologies
  • like to spend my spare time making games, learning new skills and never quite quitting WoW

Feel free to contact me, be it for professional inquiries or just to say hi.


For an overview of my professional career there’s LinkedIn. And I stay connected with friends via Facebook.